Engineer - London at Sony Music


SIE’s Global Developer Technology Group (GDTG) are seeking a talented and highly motivated engineer to join the Systems and Graphics team in the London Office.
In this role, you will help game developers push the capabilities of PlayStation platforms to the limit. You will use your knowledge and experience to provide advice on the effective implementation of cutting-edge techniques and optimisations specific for our hardware.
GDTG is regarded as a global leader in providing deep technical support to game developers, and you will be part of a world-class team at the sharp end of finding answers to the complex challenges developers face. If you love stretching the limits of what is technically possible, and you are eager to learn new things, then you will fit right in.
The team works closely with various groups across the worldwide Sony family helping to define the direction taken now and in the future. As part of your role, you will be involved in the analysis and communication of technical information to various groups within PlayStation, and helping to prioritise our future roadmaps based on the deep understanding you will gain of the developers we support.
You will communicate with game teams online, as well as face-to-face, have the opportunity for on-site visits to developers across Europe. You will be in direct contact with the engine programmers from some of the biggest and best game studios in the industry, as well as with teams making their first console title.
In addition to the primary technical support tasks, you will have the freedom to research and develop efficient techniques; write components, tutorials and whitepapers and create and deliver presentations at both public and internal conferences. You will also be involved in an element of project work and software development; creating, or updating, libraries, tools and sample code to help our developer community.
Being a platform team means we do not have crunch periods in the way game teams have. Though we can’t promise no overtime, it is fairly rare and short term, so this role is ideal for someone looking a level of work/life balance you may not get when shipping a game. We offer flexible working hours and the opportunity to work from home a few days a month (negotiable).
Required Skills/Experience
  • Strong C/C++ skills and structured programming techniques (4 + years)
  • Game engine development experience
  • Strong 3D maths
  • Experience using Performance Analysis tools and implementing optimisations
  • Excellent analysis and problem solving skills
  • Excellent verbal and written communication skills
  • Fluent in English

The following skills/qualifications are highly advantageous
  • Graphics experience, including understanding of GPU hardware, and how it relates to optimisation
  • Experience with other game engine systems, such as CPU optimisation, memory and FileIO
  • Good Computer Science or equivalent Degree
  • Assembly language / low level programming and debugging experience
  • Experience of multi-threaded programming
  • Experience of PlayStation platforms

Benefits:
– Discretionary bonus opportunity
– Private medical insurance
– Dental scheme
– London allowance
– 25 days holiday per year
– Subsidized café
– On-site gym
– On-site bar
Benefits:
– Discretionary bonus opportunity
– Private medical insurance
– Dental scheme
– London allowance
– 25 days holiday per year
– Subsidized café
– On-site gym
– On-site bar
Other information
You will need to be a strong team player, but be able act independently, professionally and proactively. You should be quick to learn new skills, be eager to embrace new challenges and be willing to travel from time to time.
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